Entry for January 20, 2008

(MiLaD recommends)

There are plenty of games that can entertain you but there are just a few advanture games that can make you fall in love best of them is “longest journey:dreamfall” after that comes very few games like “indigo prophecy” and… most recently “CULPA INNATA”. I had this chance to play the game during last three days and I can say I fascinated by the storyline of the game, it is perfect and completely believeable. There are also many great puzzle with diffrent degrees of difficulty and one of the most difficult puzzle that I’ve ever seen in advanture games which took my one whole day to solve it, and I humbly confess that I couldn’t ever solve it without a nudge(thanks to maGtro and his nudge). Now let’s go to the game.
Imagine a world of peace, of prosperity, a world with no crime, no illness, no famine, no suffering. What price would you be willing to pay in order to live in such an immaculate world? Would you be willing to give away all kinds of feelings an emotions in exchange of a world that works purely on cold selfishness, greed and consumerism and where you are judged solely by your Human Development Index – a number that goes up the more you accumulate and consume? A world where there is no such thing as privacy and where you are obliged to always be connected to a global network where your activities can always be monitored? A world where your kids will not be raised by you, but by special child development centers that specialize in teaching them how to be perfectly trained, for the Union’s standards, citizens? And a world where you won’t ever fall in love but rather seek as many casual sex encounters as possible? If the answer to all the above is “yes”, then you will fit right in The World Union.
It is the year 2047 and the world has been divided into four parts. The largest part, the World Union (WU), is the union of all current westernized countries, such as the USA, Europe, Japan and a few others, and is the absolute super power. The history behind the creation of the WU is explained in the game, in a very elaborate way, starting with real history of our times and blending it with fictional (but not too unlikely to happen) history between now and 2047. I found very impressive the details into which the developers went to in order to present the WU, not just in terms of its history, but also its social and political status and its laws – there’s even a very detailed Bill of Rights! While you’re making your first baby steps into the game you can’t help but admire the dedication of the developers to present the gamer with a top quality product down to its last detail.
The game opens with a bizarre intro, showing some sort of gathering of a group of kids and a older man telling them about the end of our sun, and, of course, Earth, coming a lot sooner that originally estimated and what needs to be done to prevent this. Suddenly he is interrupted and is called away, which is where the intro cuts into the graduation of the latest class of immigrants, where he is shown as head of the ceremony. Those two seemingly entirely unrelated events may or may not be linked together, and it is up to you whether you will be able to discover the “if” and “how”. During the graduation we are introduced to Phoenix as the officer who is in charge of immigrants’ security interviews. Following the ceremony Phoenix finds herself in her office, and that’s where Culpa Innata begins.
As I heard the story inspired by turkish writer Alev Alatli’s “Schrodinger’s Cat” and what a great imagination for an advanture game at this level. and this inspiration is one of the strongest points of the game in my humble opinion.
The game works perfectly in audio and visual departments, some great soundtracks that really leads you to the depth of the game and a real 3d-gaming experience which fits on hardcore advanture gamers perfectly. but there are some negative points of course just like the way that they dress is a little annoying and also I think some of the designs is not good enough for such a game anyway these things definetly can’t prevent your great advanture-gaming experience.
At the end I should mention that this open ending game fully based on dialogues which is very reasonable for a point`n`click advanture game. I can’t wait for my second time playing definetly there are many facts that I couldn’t reveal on the first time so Lets play it again.

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PS: Thanks to “ayaja” from just advanture who makes me interested in this game with his great review(all of his reviews are great actually) and was a great inspiration in writing this.

 

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